Senior Game Designer (Boss) - F/M/NB

  • Paris
  • Freelance
  • Start Date: 09 February 2026
  • Apply Now

About

Novaquark is dedicated to bringing people from across the globe together to breathe life into worlds of their own making. Our first game, Dual Universe, grandly showcases the power of next-generation voxels. Players and game makers alike are empowered to let their wildest imaginings soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art.

We’re just getting started! We are working on several ambitious games that span across multiple genres, that leverage our technology driven mindset. proven engines such as Unreal 5, and industry-standard workflows. With the NQ way we mean that as game makers our collective potential can be brought to new heights leveraging technology. We are looking for talented and passionate people to join our growing team and help us make these forward-thinking games a reality.

With a mix of industry veterans and promising young talents, Novaquark is a place where individual contributions matter above else in an inclusive workplace. We have offices in Paris and Montreal, both in central and easily accessible locations, and the coffee pot is always on. Want to work from home in your favorite fuzzy slippers? No problem: we have a fully flexible work policy. Oh, and did we mention that we like to have fun while we’re at it? We’re making games, after all! Novaquarkians often meet up, in-person and online, to share food, games, and good times. Come as you are! Visit the Novaquark website to learn more. If you like what you see and want to be a part of it, get in touch. We’d love to hear from you.

The NQ Way:

  • We prioritize results rather than seniority.

  • We work from anywhere.

  • We come as we are.

  • We go where no other game has gone: we started with Dual Universe, and we are all game creators, pushing innovation and creativity.

  • We leverage all technologies (Unreal engine, procedural, AI, UGC, data, server, voxel...) because we love, as a team, to do more with the power available at our fingertips.

  • And we believe it is a transmission of the future. Inclusion, innovation, progression. The future will tell us if we are right.

Regarding our company culture and rituals, we host "Weekly Team Games" every Monday. Participation is optional, and it's a great opportunity to play online games with fellow Novaquarkians. We also have a mandatory meeting every three weeks, on Mondays, to discuss the progress of our internal projects.

To keep everyone up-to-date, we regularly dispatch newsletters that cover the latest developments of our project.

In Paris, our office is situated in the 3rd arrondissement, just a stone's throw from the Arts et Métiers metro station, on Beaubourg Street. For those coming to the office, the area offers a diverse array of dining options, catering to all tastes and preferences.

At Novaquark, we are dedicated to fighting discrimination in all its forms and fostering an inclusive environment including those from individuals with disabilities. We welcome applications from all candidates, as we strive to build a team that reflects the rich diversity of our global community.

Job Description

Why do we need a Senior Game Designer (Boss) ?

We are looking for a Senior Game Designer to lead the creation of high-quality, modern action-combat bosses from concept to final polish. You will own boss encounters end-to-end: defining mechanics, implementing attacks and behaviors directly in Unreal Engine 5, driving iteration, and ensuring encounters meet the project’s gameplay, technical, and quality benchmarks.

This role requires strong hands-on implementation skills, clear design thinking, and the ability to collaborate and lead within a cross-disciplinary environment.

Responsibilities

  • Own and drive boss encounters from early concept through final implementation, tuning, and polish.

  • Design and implement boss mechanics, attacks, behaviors, and phases directly in Unreal Engine 5.

  • Produce and maintain high-quality high-level and low-level design documentation for bosses and related systems.

  • Act as a design owner for assigned bosses, ensuring consistency, clarity, and alignment with the project’s combat vision.

  • Collaborate closely with programmers, animators, artists, VFX/SFX, and production to ensure designs are feasible, performant, and well-integrated.

  • Lead iteration cycles based on playtests, internal reviews, and leadership feedback.

  • Identify design risks early and proactively propose solutions.

  • Support and elevate overall boss design quality through reviews, feedback, and shared best practices.

Team Composition

  • Work within a boss-focused game design group, contributing to a cohesive and consistent boss lineup.

  • Collaborate with cross-disciplinary feature teams including gameplay programmers, animators, artists, and technical designers.

Teamwork & Leadership

  • Serve as a senior point of contact for boss-related design topics within your feature team.

  • Clearly communicate design intent, constraints, and priorities to all collaborators.

  • Review work across disciplines to ensure bosses meet gameplay, readability, and quality goals.

  • Work closely with senior game design leadership to align on vision, direction, and standards.

  • Mentor or support less experienced designers when appropriate.

Core Mandate (3 main missions)

  • Documentation: Own and maintain clear, structured, production-ready documentation that supports implementation, iteration, and long-term maintainability.

  • Implementation: Hands-on implementation in Unreal Engine 5, including boss attacks, AI behaviors, state logic, tuning, and balancing.

  • Communication & review: Drive collaboration across disciplines, lead reviews, and ensure alignment from concept to shipped-quality content.

Success Criteria (What are we expecting from you in the next months)

  • Boss designs that are mechanically deep, readable, and memorable.

  • High-quality, complete boss encounters with polished attacks and behaviors.

  • Clear, reliable documentation that enables efficient production.

  • Strong cross-team collaboration with minimal friction.

  • Consistent delivery of stable, fun, and engaging boss gameplay.

Key information

Preferred Experience

Hard skills

Mandatory

  • 5+ years of professional experience as a Game Designer.

  • Strong, hands-on experience working in Unreal Engine 5.

  • Proven implementation experience with:

    • Gameplay Abilities / Blueprints
    • Behavior Trees and visual scripting
    • Animation Graphs and attack logic
  • Experience owning features or content from concept to completion.

  • Excellent documentation skills and attention to detail.

  • Strong communication skills and the ability to articulate design intent clearly

Nice to have

  • Shipped at least one AA or AAA title in a Game Design role.

  • Significant experience designing AI-driven enemies or bosses.

  • Previous leadership or feature-ownership experience.

  • Deep familiarity with melee-focused, boss-centric action games.

  • Experience working with motion capture pipelines.

  • Knowledge of Indian culture, Indian cinema/comics, and/or the Ramayana.

Recruitment Process

1. First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark

2. Hiring Manager interview (1 hour) with Baptiste (Lead Game Designer): To meet your future manager and to go deeper in our current context and the position itself

3. C-level interview (1 hour) with Francisc (Design Director): To meet our Design Director to give you a bigger picture of the project and the game

Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!

Additional Information

  • Contract Type: Freelance
  • Start Date: 09 February 2026
  • Location: Paris
  • Experience: > 5 years
  • Possible full remote
  • Salary: between 40000€ and 50000€ / year